|Design(90%)||Base Model(85%)||Custom Geo(10%)||Customization Rig(80%)||Body Rig (97%)|
|What is this project?||The Morpheus Rig 2.0 Kickstarter successfully completed November 7th, 2012. CG Monks is grateful for our sponsors and our backers who have made this project possible. This is where the rig will live when released. Please take the time to visit our sponsors.|
|When can I get it!?||Alpha testing began in August 2013. Backers(>$25 - now $75) have access to in progress tools and builds. When we feel everything is ready we'll announce beta status - public access will be about six months after that.|
|Who has access to the rig through beta?||Only backers at or above the $25 level prior to 01.03.2014. After that, the base access price went up to $75|
|Can you still back the project?|
Yup. You can back either through this paypal link or through amazon one below. We prefer the amazon method as they don't charge as much for processing fees. If you back now, please give us a day to process and get you setup. We're a bit busy:)
|Are any other reward levels from the Kickstarter available?||No. They are only available to those who already backed this project.|
Meta data is at the core of how we do things. There far too much to it to go into in a blurb. Our implementation would not exist for not the amazing work and generosity of Mark Jackson(aka Red9) whom we consider a mentor and friend.
This is our meta take on python functions for maya. It provides common sense core function structure and feature sets. We are in process of migrating all code to this but it will take some time.
|Maya’s message connections are great for single connections. We needed stable list connections that don’t duplicate or otherwise do odd things that Maya’s multi-message connections do. We created our own implementation of msgLists as our way of working around these. They are meta managed lists of data and support objects, attributes and more|
|A still work in progress expression editor type builder for node trees via python.|
Our rigs are designed to work off of a procedurally built marking menu that does mirroing, fk/ik snapping, space switching, selection, keying, resetting, and magic...sometimes.
Project Leads: David Bokser & Josh Burton
Modeling Lead: Matt Berenty Web Lead: Ryan Comingdeer Rigging Lead: Josh Burton
Primary Sponsor: CG Spectrum
Secondary Sponsors: Animation Mentor & Faceware Technologies & Rigging Dojo
Designers: Sarah Mensinga Producers: Derek Doolaege
Forum: Bonny Baez & Sean Quill Design: Alexei Bresker Testing: Tomas Gallegos & Stephean Strote
|We'd like to offer a special thanks to our featured backers:|
|Other credits will follow as the project takes shape|
Instructions(only for backers)
Our core testers worked hard to get good info here, please read and let this be your first place to go to get info. If you still need help, go to the project dev forums.
|Only backers have access to the morpheus pack.|
The easiest way is to install to your scripts folder.
The Morpheus rig pack will go in the same scripts folder. If you don’t see the following in your maya scripts folder (in addition to your own scripts), things will not work:
Example script paths:
If you want to link to our repos...
|You’ll need to do some maya.env work and learn git. Here's a starter.|
|Making an animation rig is not yet possible. If it’s not listed here, it’s not ready.|
|Linux Font issue - So Linux appears not to install fonts by default in a way that Maya sees them. Without some work our testers found that even just create>text doesn’t work. Thanks to Sean Quill for solving this one.|
|PLEASE turn on Script Editor>History>Show Stack Trace. if you run into an issue, please provide the following:|